Races

Elf Alternate Racial Traits:
Iosan:
Expert Diviner: All Iosan spellcasters receive the Spell Focus (divination) feat as a bonus feat and count their caster level as 2 higher when casting spells form the Divination school of magic. This trait replaces Elven Magic.

Nyss:
Ability score adjustment: + 2 Dex, + 2 Int, -2 Wis

Child of Winter: You gain a +2 racial bonus on saves against cold-based spells and attacks, but a -2 racial penalty on saves against fire or heat-based attacks. You are resistant to the effects of cold weather and do not suffer penalties for cold conditions until 40 degrees lower than normal; but you suffer from hot weather conditions 20 degrees lower than others. Furthermore, you gain a + 2 racial bonus on Stealth checks. This trait replaces Elven Magic.

There are two types of Goblins: Gobbers and Bogrins

Gobber traits:
+ 2 Dex, + 2 Int, -2 Str: Gobbers are agile and smart, but their small size makes them weaker than most.
Small: Gobbers are Small creatures and gain a + 1 size bonus to their AC, a + 1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a + 4 size bonus on Stealth checks.
Movement: Despite being small, Gobbers are quick for the size and have a 30ft base speed.
Shifty: Gobbers gain a + 2 racial bonus to Craft (Alchemy), Escape Artist and Stealth checks.
Low-Light Vision: Gobbers can see twice as far as humans in conditions of dim light.
Camouflage: Gobbers can blend into their surroundings by subtle changes in skin colour. This grants a circumstance bonus to Hide checks depending on how much of their skin is covered (+ 1 for 75% covered, + 2 for half covered, + 3 for 25% covered, + 4 for virtually nude).
Resilient: Gobbers receive a + 2 racial bonus on saving throws against poisons.

Bogrin traits:
+ 2 Dex, + 2 Con, -2 Int, -2 Cha: Bogrins are less civilized and intelligent than their smaller cousins, but their warlike nature and larger stature help to make up for it.
Small: Gobbers are Small creatures and gain a + 1 size bonus to their AC, a + 1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a + 4 size bonus on Stealth checks.
Movement: Despite being small, Gobbers are quick for the size and have a 30ft base speed.
Survivalist: Gobbers gain a + 2 racial bonus to Climb, Survival and Stealth checks.
Low-Light Vision: Gobbers can see twice as far as humans in conditions of dim light.
Camouflage: Gobbers can blend into their surroundings by subtle changes in skin colour. This grants a circumstance bonus to Hide checks depending on how much of their skin is covered (+ 1 for 75% covered, + 2 for half covered, + 3 for 25% covered, + 4 for virtually nude).
Resilient: Gobbers receive a + 2 racial bonus on saving throws against poisons.
Resistances: Bogrin are very resilient to temperature extremes and do not suffer the usual consequences of exposure for any temperature between 0-110 degrees F.

Ogrun Traits:
+ 4 Strength, -2 Int, -2 Wis, -2 Dex: Ogrun are strong, but somewhat slow-witted and brash.
Large: Ogrun are large creatures that occupy more space and have reach.
Speed: Their long legs allow Ogrun to move quickly, they have a 40ft base speed.
Skill at Arms: Ogrun receive a + 2 racial bonus to any one Craft skill that involves metalworking, as well as martial proficiency with any one polearm. Furthermore, their reputation and size gives them a + 2 racial bonus to intimidate checks.
Oath of Fealty: Once an ogrun swears an oath of fealty to a leader or cause, he is virtually incapable of betraying that aoth (with the same penalties as a lesser geas if he does). He can choose to disobey specific orders, but in all other ways must act in the best interests of his sword leader or cause.

Trollkin traits:
Ability Adjustments:
Standard Trollkin: Strength + 2, Constitution + 2, Dexterity -2, Charisma -2;
Trollkin Sorcerers: Constitution + 2, Charisma + 2, Dexterity -2
Medium: Trollkin are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Trollkin have a base speed of 30 feet.
Improved Healing (Ex): Trollkin heal at twice the normal rate, three times if they feast considerably whilst resting. Trollkin regenerate lost limbs at a slow rate, 1d6+ 1 days for a surgically re-attached limb, 2d20+ 30 days to regrow a limb entirely.
Resilient: + 2 racial bonus on saving throws against disease, poison, and becoming nauseated or sickened.
Toughness (Ex): Trollkin have damage reduction equal to their Constitution modifer against non-lethal damage. This ability also protects against most non-lethal damage from environmental hazards, although in these cases damage can never be reduced to less than 1 point.

Races

Viva La Resistance DanKoscinski